By equipping the Phase Locket, a simultaneous tap of the attack and up buttons render Shovel Knight able to run across spikes and other danger unfazed for a short time. The clearest of these is the Forest of Phasing, an area that teaches you how to use the invincibility ability. Between holding down to perform downwards strikes from the air (allowing you to pogo between enemies), to holding up and attack to unleash your equipped special ability, you will find surprising depth in the controls.Įach new skill or item that is introduced gives you more options in how to face the challenges ahead, but some areas demand a very specific approach. The other face buttons act as you would expect the old start and select buttons to (pausing the game, and opening menus).Ĭonsidering the relative lack of inputs, Shovel Knight manages to give you a surprising amount of combat options. The most noticeable mechanical one of these by-design-restrictions, is that it only uses directional inputs and two buttons to control the action (jump and attack). Bar auto saves and the ability to render more than two sprites without experiencing slow down, the game does nothing an old NES title wouldn't have been able to do. Shovel Knight does not try to expand on what would have been possible in the era it imitates. Taking control of Shovel Knight (who, as the name suggests, uses a shovel as a weapon), you must come out of retirement to battle the evil Enchantress and her minions in your quest to seal away the Tower of Fate and rescue your beloved Shield Knight.
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